Moving WILD
Trigger
Effect
carries 1 to 3 bullets and gains more with each push
Six reels in a 3-4-5-5-4-3 frame, a WILD that walks in from reel 2 with loaded bullets, and a cascade ladder that doubles every paying drop until it reaches 2,048x. The round ceiling is 10,000x the bet.
// GAME FACTS
Every table further down scales from these figures.
| Fact | Value |
|---|---|
| Grid | 3-4-5-5-4-3 over six reels |
| Win model | Ways, left to right; the symbol value multiplied by the number of winning ways |
| Max win | 10,000x the bet |
| Cascade ladder | doubles to 2,048x, then resets to 1x |
| Free Game start multiplier | 8x |
| Free Game trigger | 3 SCATTER award 8 Free Games, each extra SCATTER adds 2 |
| Total bet | 0.5 to 1,000 credits demo build |
| Buy Feature | BUY FEATURE, in the client |
| Observed purchase price | 40 credits at a total bet of 0.5, that is 80x the total bet |
// DEMO
// ARTICLE
What the game is, how a round pays, what the feature costs and where the 10,000x lives.
Six reels of different heights, a masked bandit at the top of the paytable and a WILD that walks in from reel 2 with live rounds in it. Wild Bounty Queen 2048 is a ways slot from VA Gaming, and the thing that separates it from the rest of the western shelf is arithmetic you can watch happen: every paying drop doubles the round multiplier, and the ladder does not stop until 2,048x.
The game carries two names and one build. VA Gaming, also trading as Victory Ark Gaming, publishes it in its own catalogue as Wild Queen’s Fortune under game id 1008; casino lobbies and aggregators shelve the same title as Wild Bounty Queen 2048. The client in play is build 1.51.3, and the rules panel inside it is the reference for everything on this page.
The frame is 3-4-5-5-4-3 across six reels: three symbols on the outer reels, four on the second and fifth, five on the two in the middle. Wins are ways wins, left to right, and the payout rule is unusually plain for this kind of grid: the symbol value is multiplied by the number of winning ways it lands on. That single sentence is the whole pay engine, and it means you can price a hit on sight. The masked bandit is worth 50 for four symbols, so the same four across two ways pays 100, across three ways 150.
Around that engine sit three things worth a seat: the Moving WILD with its bullets, the cascade ladder that doubles, and a Free Game that opens on 8x instead of 1x. Our full review scores how they hold together over a longer session.

Reel 2 is the only door the WILD uses. It arrives there, substitutes for everything except SCATTER, and then pushes forward across the grid until it is fully revealed, staying put until the round ends. In a win it counts as a single symbol, so it completes ways rather than inflating them.
What it carries matters more. Every Moving WILD comes loaded with 1 to 3 bullets and picks up more with each push. Every symbol it shoots takes a golden frame, and a framed symbol becomes a regular WILD the moment it takes part in a winning combination. That is the quiet engine of the game: a single push can seed three future WILDs without another spin being paid for.
A push can also set off a reload event that puts 6 bullets back in the chamber, and collecting 6 bullets triggers a full-reel Gold Frame on reel 3, one of the two columns that hold five symbols. A whole column of framed symbols on the tallest reel is the configuration that feeds long cascades, and it is the one to watch for while you are still in fun credits on the demo page .
The cascade is the part that turns a modest hit into a round. Winning symbols are removed, new symbols drop into the empty positions, and the round multiplier doubles after every paying drop. Twelve rungs, in order: 1x, 2x, 4x, 8x, 16x, 32x, 64x, 128x, 256x, 512x, 1,024x, 2,048x. The chain runs until a drop fails to pay, and then the ladder resets to 1x for the next spin.
Put the bandit through it. Four bandits on one way pay 50 at 1x. One more paying drop and the same fifty is riding 2x. Three drops in it is at 8x, the rung the Free Game hands over on its first spin, and a bandit landing there is worth 400. Five drops in, at 32x, it is 1,600. The gap between a single win and a chain is not a matter of degree here; it is a different game, and the how to play page walks the control row that keeps you in it.
The base game always begins at 1x. The Free Game begins at 8x. That single difference is why the feature is worth the trouble of reaching: the first paying drop inside it sits where the base game needs three consecutive doubles to arrive.
The BUY FEATURE button is in the client, one tap from the reels. What it costs is tied to your own stake rather than to a fixed sum: the extra bet follows the selected bet multiplier, and the purchased round then runs on the multiplier you were holding when you bought it.
The observed point is easy to scale. At a total bet of 0.5 the client asked 40 credits: 80x the total bet. Apply the same 80x across the range and the picture is immediate.
| Total bet | Basic bet | Purchase at 80x |
|---|---|---|
| 0.5 | 0.01 | 40 |
| 5 | 0.1 | 400 |
| 50 | 1 | 4,000 |
| 1,000 | 20 | 80,000 |
The bottom row is the reason the rule matters more than the number: a purchase is always the same multiple of your own bet, so the decision to buy is a decision about stake size, not about price. At the top of the bet range the purchase opens when the client’s limit covers the extra bet, so the bet multiplier and the price of the feature are chosen together. Pick the multiplier that suits the evening and the client prices the button from it. Pick the step you would play anyway, then read the figure the client shows you. In the demo’s 2,000-credit wallet that works out at fifty purchases at the opening bet, enough to watch the feature open more times than you will need to make up your mind.
What the purchase actually buys is the 8x start, the locked WILD, and the extra bullet that WILD collects on every spin of the feature. Three SCATTER inside the bought round add another 8 Free Games, so the feature can extend itself without a second payment.

The biggest prize in this game is the round you are playing. The cap is 10,000x the bet, printed the same way in aggregator listings as x10000.00, and it belongs to a single round rather than to an evening’s accumulation. At the 0.5 total bet that is 5,000 credits; at a 20 total bet it is 200,000, and at the top of the range, a 1,000 total bet, it is 10,000,000.
The cascade ladder is the road. Its own ceiling is 2,048x, and that figure multiplies a win rather than a bet: a masked bandit across four reels on two ways is worth 100, and at the top rung the same hit pays 204,800. Everything that gets a round near the cap comes from that compounding, symbol values across multiple ways, on a grid seeded with gold-framed WILDs, inside a feature that started at 8x. The RTP and maths page lays the paytable out value by value and prices every rung, and the strategy page turns the same arithmetic into a session plan.
None of this asks you to chase. A chain that stops paying costs you nothing but the spin, and the ladder starts again at 1x on the next one. That rhythm, long stretches at the bottom of the ladder, occasional climbs that change the shape of the session, is what the game feels like at any stake.
The paytable runs eight symbols and reads top down for 6, 5, 4 and 3 in a way: masked bandit 125 / 75 / 50 / 25, revolver 75 / 50 / 35 / 20, hat and whiskey both 50 / 35 / 25 / 12, A and K 25 / 15 / 10 / 5, Q and J 12 / 7 / 5 / 2.
The distance between the top and the bottom of that list is the important part. A bandit at six symbols pays 125 against a jack’s 12 at the same length, more than ten times, so the low symbols exist to keep cascades alive rather than to pay for them. A chain that clears two rows of jacks and queens is not a small win: it is a free doubling of the multiplier that the bandit will land on next.
Read the table across rather than down and the session plan writes itself. The step from three symbols to four is where the value jumps: the bandit goes from 25 to 50, the revolver from 20 to 35, the hat and the whiskey from 12 to 25. The step from five to six is modest for the royals and steep for the bandit, which climbs 75 to 125. A sixth reel joining a premium chain is worth waiting for; a sixth reel extending a run of jacks mostly buys you another drop, and another drop is another doubling.


Four other games answer to something close to this title, and telling them apart takes ten seconds. PG Soft publishes Wild Bounty Showdown. Live22 has a Wild Bounty Queen. CQ9 runs Wild Bounty 2048. SlotCatalog lists a Queen of Bounty. VA Gaming’s own catalogue also holds WILD ATHENA RISING 2048 under game id 1024, a separate release that shares the 2048 in its title.
The one described on this page is the VA Gaming build with game id 1008: six reels at 3-4-5-5-4-3, a Moving WILD on reel 2 that carries bullets, gold frames and a Free Game that opens at 8x. If the game in front of you has a wild that walks and a reload event, you are in the right saloon. The similar slots page lines up the games worth playing next, and the head-to-head with Wincent Wolf puts two 10,000x ceilings side by side.
Strip away the theme and the rhythm is easy to describe. A spin resolves, and then the grid decides whether it is finished: either the next drop pays and the ladder moves a rung, or it does not and the round is over. Short rounds end at the bottom of the ladder. The rounds you remember are the ones that keep answering, because the same symbols that paid 50 at the start of the chain are paying eight or thirty-two times that by the end of it.
The Moving WILD is what tilts the odds of a long chain. It arrives on reel 2, stays for the round and keeps shooting, so the grid you are dropping symbols into is not the same grid you started with. Gold frames accumulate, each of them a WILD waiting for its first winning combination, and a bullet reload turns a quiet spin into a loaded one.
That is why the two paths into the Free Game feel so different from the base game. Waiting for three SCATTER puts you there when the reels allow it; buying puts you there on demand for 80x the total bet. Either way the feature hands over the 8x opening and a WILD locked for the whole round, so the board state that produces long chains is set up for you rather than waited on.
Practically, that shapes how to spend a first session. Set a stake you can hold for a hundred spins, note which rung your rounds tend to stop at, and decide from there whether your evening is a base-game evening or a buy-feature one. Both are legitimate, and the strategy page budgets each of them.

The client speaks ten languages, Portuguese among them, and the launcher opens straight into a fun session without a login wall, which is why the demo above starts as fast as it does. The same build runs in a mobile browser and inside the partner casino’s app, so a session started on a phone carries over to a desktop without a rule changing.
Choose the path that suits tonight: a browser tab in fun credits, a real balance with the buy button live, or the app on a phone. The where to play page covers what to check before you deposit, the app page walks the install, and the VA Gaming provider page tells you who is behind the build. Load the demo, watch one Moving WILD reload, and you will know inside five minutes whether this ladder is yours to climb.
// GAMEPLAY
// BONUS FEATURES
Trigger
Effect
carries 1 to 3 bullets and gains more with each push
Trigger
Effect
new WILDs without a new spin
Trigger
Effect
6 bullets, one full reel
Trigger
Effect
8 Free Games, +2 per extra SCATTER
// WHERE TO PLAY
Every path below opens through our partner button.
// FAQ